Compare commits
	
		
			44 Commits
		
	
	
		
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			Brad_Graph
		
	
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| 29b73a31b3 | 
							
								
								
									
										49
									
								
								.drone.yml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										49
									
								
								.drone.yml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,49 @@
 | 
			
		||||
---
 | 
			
		||||
kind: pipeline
 | 
			
		||||
type: docker
 | 
			
		||||
name: Check_Requirement
 | 
			
		||||
 | 
			
		||||
steps:
 | 
			
		||||
  - name: base_check
 | 
			
		||||
    image: gradle:jdk11-alpine 
 | 
			
		||||
    commands:
 | 
			
		||||
      - ./gradlew clean
 | 
			
		||||
      - ./gradlew build
 | 
			
		||||
      - ./gradlew test
 | 
			
		||||
 | 
			
		||||
  - name: syntax_check
 | 
			
		||||
    image: gradle:jdk11-alpine 
 | 
			
		||||
    commands:
 | 
			
		||||
      - ./gradlew check
 | 
			
		||||
 | 
			
		||||
---
 | 
			
		||||
kind: pipeline
 | 
			
		||||
type: docker
 | 
			
		||||
name: master_build
 | 
			
		||||
 | 
			
		||||
steps:
 | 
			
		||||
  - name: make_archive
 | 
			
		||||
    image: alpine:latest
 | 
			
		||||
    volumes: 
 | 
			
		||||
      - name: archives
 | 
			
		||||
        path: /build
 | 
			
		||||
    commands:
 | 
			
		||||
      - apk add --no-cache git
 | 
			
		||||
      - tar cvzf /build/$(git log -n 1 --format="%h")_school_archive.gz.tar app/ gradle/ gradlew/ gradlew.bat README.md settings.gradle
 | 
			
		||||
    when:
 | 
			
		||||
      branch:
 | 
			
		||||
        - master
 | 
			
		||||
      event:
 | 
			
		||||
        exclude:
 | 
			
		||||
          - pull_request
 | 
			
		||||
volumes:
 | 
			
		||||
  - name: archives
 | 
			
		||||
    host:
 | 
			
		||||
      path: /srv/drone/school_project/archive/
 | 
			
		||||
depends_on:
 | 
			
		||||
  - Check_Requirement
 | 
			
		||||
---
 | 
			
		||||
kind: signature
 | 
			
		||||
hmac: 9ca9095fdb69d7b89fda6b4db867877e76666c109607cc7b1e513814ad42bb7e
 | 
			
		||||
 | 
			
		||||
...
 | 
			
		||||
@ -3,4 +3,8 @@
 | 
			
		||||
# Rapports 
 | 
			
		||||
 | 
			
		||||
- [Première entrevue](./rapports/130223.md)
 | 
			
		||||
- [Deuxième entrevue](./rapports/200223.md)
 | 
			
		||||
- [Deuxième entrevue](./rapports/200223.md)
 | 
			
		||||
 | 
			
		||||
# Histoire
 | 
			
		||||
 | 
			
		||||
- [Plot Story](./histoire/plot_story.md)
 | 
			
		||||
							
								
								
									
										60
									
								
								JournalDeBord/src/histoire/plot_story.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										60
									
								
								JournalDeBord/src/histoire/plot_story.md
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,60 @@
 | 
			
		||||
 | 
			
		||||
Intro histoire 
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Après notre premier quadri à l unif assez compliqué entre calculus, inégalités et physique 
 | 
			
		||||
et la perte de temps dans les transports en commun.
 | 
			
		||||
Je décide de enfin me prendre un kot à Mons pour réussir ce quadri en beauté 
 | 
			
		||||
 | 
			
		||||
intro à jouer 
 | 
			
		||||
 | 
			
		||||
Faire les cartons de différentes cours 
 | 
			
		||||
Calculus --> big carton( encombrant pas possible de tourner) 
 | 
			
		||||
Algo 1 --> pc portable (fragile)
 | 
			
		||||
Math elem carton avec une inégalité dessus qui change dès qu on tourne la pièce) 
 | 
			
		||||
Objet perso à chacun 
 | 
			
		||||
Mat --> poids de sport
 | 
			
		||||
Eddy --> balle de basket,...
 | 
			
		||||
Anthony --> tenue de scout 
 | 
			
		||||
 | 
			
		||||
Déménagement histoire  :
 | 
			
		||||
 | 
			
		||||
Arrivé à l appartement :
 | 
			
		||||
La pièce est assez petite mais avec assez d'imagination je serai tout mettre
 | 
			
		||||
(j'aurais aimé déjà être en master pour faire une AI qui me aiderai à ranger tous 
 | 
			
		||||
ça peut-etre que chatgpt pourrait m aider..)
 | 
			
		||||
 | 
			
		||||
Déménagement à jouer :
 | 
			
		||||
 | 
			
		||||
Galère à tout rangé --> (interaction avec le jouer)
 | 
			
		||||
--> en repensant c est peut-être pour ça que l ancien propriétaire et partie et que le prix était de si bas
 | 
			
		||||
Notion de jour donc cours unifs -> pas le temps de ranger dans le WK on doit terminer en semaine
 | 
			
		||||
 | 
			
		||||
continuité histoire 
 | 
			
		||||
 | 
			
		||||
Après un long mardi terminer par le cours d algo 2 il est 
 | 
			
		||||
tant de ranger le dernier carton dans la buanderie après une 10 minute de marche 
 | 
			
		||||
j arrive à mon kot mais qlq chose à changer, la couleur de la porte n est plus la même. 
 | 
			
		||||
De plus il faut tirer et plus poussé pour l ouvrir.
 | 
			
		||||
Après être rentré tous les cartons sont refait et l ordre des pièces à changer
 | 
			
		||||
 | 
			
		||||
à jouer
 | 
			
		||||
 | 
			
		||||
----> refaire des niveaux différents pour ranger les cartons
 | 
			
		||||
 | 
			
		||||
(intercation pendant le jeu)
 | 
			
		||||
-->Hormis la fatigue qui me gagne et se sentiment étrange par rapport à ce kot 
 | 
			
		||||
je defais encore une fois tous mes cartons 
 | 
			
		||||
(je ne sais pas comment mais tout mes exo en calculus ont été corrigées les cartons sont tous remplie de rouge lol) 
 | 
			
		||||
 | 
			
		||||
Day 2 histoire
 | 
			
		||||
 | 
			
		||||
Après avoir défait le dernier carton dans le bureau je remarque une Trap mystérieuse mais il est déjà 23h et demain j'ai une longue journée qui m'attend (8-10 et 15h45-17h45)
 | 
			
		||||
La nuit passe --> rien ne bouge
 | 
			
		||||
(Level bonus) 
 | 
			
		||||
(choix entre faire le petit dej ou allez directement en cours)
 | 
			
		||||
Après un bon petit déj --> puzzle cassé les oeuf au bonne endroit dans la poêle 
 | 
			
		||||
mettre le bacon au bonne endroit
 | 
			
		||||
La journée se termine je croise les doigts pour que tout reste comme avant 
 | 
			
		||||
Puis on ouvre la Trap est...  space cat avec qlq level 
 | 
			
		||||
ou reveil devant l examen de calculus
 | 
			
		||||
@ -1,3 +1,5 @@
 | 
			
		||||
# School_Project
 | 
			
		||||
 | 
			
		||||
[](http://drone.herisson.ovh/undefined_name/School_Project)
 | 
			
		||||
 | 
			
		||||
School Project based on Cats Organized Neatly
 | 
			
		||||
@ -1,32 +1,222 @@
 | 
			
		||||
/*
 | 
			
		||||
 * This Java source file was generated by the Gradle 'init' task.
 | 
			
		||||
 */
 | 
			
		||||
package school_project;
 | 
			
		||||
 | 
			
		||||
package school_project;  
 | 
			
		||||
import javafx.application.Application;
 | 
			
		||||
import javafx.scene.Node;
 | 
			
		||||
import javafx.event.EventHandler;
 | 
			
		||||
import javafx.scene.Group;
 | 
			
		||||
import javafx.scene.Scene;
 | 
			
		||||
import javafx.scene.control.Button;
 | 
			
		||||
import javafx.scene.Cursor;
 | 
			
		||||
import javafx.scene.input.KeyEvent;
 | 
			
		||||
import javafx.scene.input.MouseEvent;
 | 
			
		||||
import javafx.scene.paint.Color;  
 | 
			
		||||
import javafx.scene.shape.Polygon;
 | 
			
		||||
import javafx.scene.transform.Rotate;
 | 
			
		||||
import javafx.animation.RotateTransition;
 | 
			
		||||
import javafx.stage.Stage;
 | 
			
		||||
import javafx.util.Duration;
 | 
			
		||||
public class Controller extends Application{
 | 
			
		||||
	
 | 
			
		||||
	double x;
 | 
			
		||||
	double y;
 | 
			
		||||
	
 | 
			
		||||
	 
 | 
			
		||||
	public void start(Stage primaryStage) throws Exception {
 | 
			
		||||
		
 | 
			
		||||
		Polygon piece1 = new Polygon();
 | 
			
		||||
		Polygon piece2 = new Polygon();
 | 
			
		||||
		Polygon piece3 = new Polygon();
 | 
			
		||||
		Polygon piece4 = new Polygon();
 | 
			
		||||
		Polygon piece5 = new Polygon();
 | 
			
		||||
		Polygon piece6 = new Polygon();
 | 
			
		||||
		Polygon piece7 = new Polygon();
 | 
			
		||||
 | 
			
		||||
public class Controller extends Application {
 | 
			
		||||
		
 | 
			
		||||
		
 | 
			
		||||
		 piece1.getPoints().addAll(new Double [] {
 | 
			
		||||
				 0.0,0.0,
 | 
			
		||||
				 200.0,0.0,
 | 
			
		||||
				 200.0,200.0,
 | 
			
		||||
				 100.0,200.0,
 | 
			
		||||
				 100.0,100.0,
 | 
			
		||||
				 0.0,100.0});
 | 
			
		||||
		 
 | 
			
		||||
		 piece2.getPoints().addAll(new Double [] {
 | 
			
		||||
				 100.0,0.0,
 | 
			
		||||
				 200.0,0.0,
 | 
			
		||||
				 200.0,300.0,
 | 
			
		||||
				 100.0,300.0,
 | 
			
		||||
				 });
 | 
			
		||||
		 
 | 
			
		||||
		 piece3.getPoints().addAll(new Double [] {
 | 
			
		||||
				 0.0,0.0,
 | 
			
		||||
				 200.0,0.0,
 | 
			
		||||
				 200.0,200.0,
 | 
			
		||||
				 0.0,200.0,
 | 
			
		||||
				 });
 | 
			
		||||
		 
 | 
			
		||||
		 piece4.getPoints().addAll(new Double [] {
 | 
			
		||||
				 0.0,0.0,
 | 
			
		||||
				 200.0,0.0,
 | 
			
		||||
				 200.0,300.0,
 | 
			
		||||
				 0.0,300.0,
 | 
			
		||||
				 
 | 
			
		||||
		 });
 | 
			
		||||
		 
 | 
			
		||||
		 piece5.getPoints().addAll(new Double [] {
 | 
			
		||||
				 0.0,0.0,
 | 
			
		||||
				 100.0,0.0,
 | 
			
		||||
				 100.0,100.0,
 | 
			
		||||
				 0.0,100.0,
 | 
			
		||||
				 });
 | 
			
		||||
		 
 | 
			
		||||
		 piece6.getPoints().addAll(new Double [] {
 | 
			
		||||
				 0.0,0.0,
 | 
			
		||||
				 200.0,0.0,
 | 
			
		||||
				 200.0,300.0,
 | 
			
		||||
				 100.0,300.0,
 | 
			
		||||
				 100.0,100.0,
 | 
			
		||||
				 0.0,100.0});
 | 
			
		||||
		 
 | 
			
		||||
		 piece7.getPoints().addAll(new Double [] {
 | 
			
		||||
				 100.0,0.0,
 | 
			
		||||
				 200.0,0.0,
 | 
			
		||||
				 200.0,200.0,
 | 
			
		||||
				 100.0,200.0,
 | 
			
		||||
				 });
 | 
			
		||||
		
 | 
			
		||||
		 /*for(int i ; i<tab.lenght ; i++ ) {
 | 
			
		||||
			for (int j , i<tab.widnth , j++) {
 | 
			
		||||
				
 | 
			
		||||
				if (tab[0][0]==TRUE;) {
 | 
			
		||||
					if(tab[
 | 
			
		||||
				
 | 
			
		||||
					
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}*/
 | 
			
		||||
		
 | 
			
		||||
		
 | 
			
		||||
	
 | 
			
		||||
		 Group root = new Group();  
 | 
			
		||||
	        root.getChildren().addAll(piece2,piece1,piece3,piece4,piece5,piece6,piece7/*,....,pieceN*/);  
 | 
			
		||||
	        Scene scene = new Scene(root,690,650,Color.WHEAT);  
 | 
			
		||||
	        root.getChildren().forEach(n -> makeDraggable((Polygon) n));
 | 
			
		||||
	        root.getChildren().forEach(n -> rotation((Polygon) n, scene));
 | 
			
		||||
	        primaryStage.setScene(scene);  
 | 
			
		||||
	        primaryStage.setTitle("piece 1"); 
 | 
			
		||||
	        
 | 
			
		||||
	        primaryStage.show(); 
 | 
			
		||||
		
 | 
			
		||||
		
 | 
			
		||||
		 
 | 
			
		||||
		 piece1.setFill(Color.LIMEGREEN);
 | 
			
		||||
		 piece1.setStroke(Color.BLACK);
 | 
			
		||||
		 piece1.setStrokeWidth(3);
 | 
			
		||||
		 
 | 
			
		||||
		 piece2.setFill(Color.LIMEGREEN);
 | 
			
		||||
		 piece2.setStroke(Color.BLACK);
 | 
			
		||||
		 piece2.setStrokeWidth(3);
 | 
			
		||||
		 
 | 
			
		||||
		 piece3.setFill(Color.LIMEGREEN);
 | 
			
		||||
		 piece3.setStroke(Color.BLACK);
 | 
			
		||||
		 piece3.setStrokeWidth(3);
 | 
			
		||||
		 
 | 
			
		||||
		 piece4.setFill(Color.LIMEGREEN);
 | 
			
		||||
		 piece4.setStroke(Color.BLACK);
 | 
			
		||||
		 piece4.setStrokeWidth(3);
 | 
			
		||||
		 
 | 
			
		||||
		 piece5.setFill(Color.LIMEGREEN);
 | 
			
		||||
		 piece5.setStroke(Color.BLACK);
 | 
			
		||||
		 piece5.setStrokeWidth(3);
 | 
			
		||||
		 
 | 
			
		||||
		 piece6.setFill(Color.LIMEGREEN);
 | 
			
		||||
		 piece6.setStroke(Color.BLACK);
 | 
			
		||||
		 piece6.setStrokeWidth(3);
 | 
			
		||||
		 
 | 
			
		||||
		 piece7.setFill(Color.LIMEGREEN);
 | 
			
		||||
		 piece7.setStroke(Color.BLACK);
 | 
			
		||||
		 piece7.setStrokeWidth(3);
 | 
			
		||||
		 		 
 | 
			
		||||
		
 | 
			
		||||
	}
 | 
			
		||||
	//double click delayed bug to fix
 | 
			
		||||
	//ftm just the last piece implemented can be rotated 
 | 
			
		||||
	public static void rotaterght (Node node) {
 | 
			
		||||
		 RotateTransition rotaterght = new RotateTransition();
 | 
			
		||||
			//setting attributes for the RotateTransition  
 | 
			
		||||
			 rotaterght.setByAngle(90);
 | 
			
		||||
			 rotaterght.autoReverseProperty();
 | 
			
		||||
			 rotaterght.setDuration(Duration.millis(1000));
 | 
			
		||||
			 rotaterght.setNode(node);
 | 
			
		||||
			 rotaterght.setAxis(Rotate.Z_AXIS);
 | 
			
		||||
			 rotaterght.play();}
 | 
			
		||||
	 
 | 
			
		||||
	 public static void rotatelft (Node node) {	 
 | 
			
		||||
			
 | 
			
		||||
			 RotateTransition rotatelft = new RotateTransition();
 | 
			
		||||
			 
 | 
			
		||||
			 rotatelft.setByAngle(-90);// minus to rotate to the left
 | 
			
		||||
			 rotatelft.autoReverseProperty();
 | 
			
		||||
			 rotatelft.setDuration(Duration.millis(1000));
 | 
			
		||||
			 rotatelft.setNode(node);
 | 
			
		||||
			 rotatelft.setAxis(Rotate.Z_AXIS);
 | 
			
		||||
			 rotatelft.play();}
 | 
			
		||||
	 
 | 
			
		||||
	 public void rotation (Polygon node, Scene scene) {
 | 
			
		||||
		  scene.setOnKeyPressed(new EventHandler<KeyEvent>() {
 | 
			
		||||
			 public void handle(KeyEvent event) {// 'event' means corresponds to clicking on the clipboard
 | 
			
		||||
				 switch (event.getCode()) {// 'getCode' gets the code of the key pressed on the clipboard
 | 
			
		||||
				 case RIGHT: rotaterght(node);   break;
 | 
			
		||||
				 //args to set 
 | 
			
		||||
				 case LEFT: rotatelft(node);  break;
 | 
			
		||||
				 default: System.out.println("this case hasn't been taken in charge yet");
 | 
			
		||||
				 
 | 
			
		||||
				 }
 | 
			
		||||
			 }
 | 
			
		||||
	  });
 | 
			
		||||
	  }
 | 
			
		||||
			  
 | 
			
		||||
	 
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void start(Stage primaryStage) throws Exception {
 | 
			
		||||
        primaryStage.setTitle("test");
 | 
			
		||||
        Button btn = new Button("test");
 | 
			
		||||
        btn.setOnAction(event -> System.out.println("hey"));
 | 
			
		||||
	  public void makeDraggable(Polygon node) {
 | 
			
		||||
		 	node.setOnMousePressed(new EventHandler<MouseEvent>() {
 | 
			
		||||
			  @Override public void handle(MouseEvent mouseEvent) {
 | 
			
		||||
			    // record a (x,y) distance for the drag and drop operation.
 | 
			
		||||
			    x = node.getLayoutX() - mouseEvent.getSceneX();
 | 
			
		||||
			    y = node.getLayoutY() - mouseEvent.getSceneY();
 | 
			
		||||
			    node.requestFocus();
 | 
			
		||||
			    node.setFocusTraversable(true);
 | 
			
		||||
			    node.focusedProperty();
 | 
			
		||||
			    node.focusVisibleProperty();
 | 
			
		||||
			    /*node.setFocused(true);*/
 | 
			
		||||
			    node.setCursor(Cursor.CLOSED_HAND);
 | 
			
		||||
			    node.setFill(Color.AZURE);
 | 
			
		||||
			  }
 | 
			
		||||
			});
 | 
			
		||||
		 
 | 
			
		||||
			node.setOnMouseReleased(new EventHandler<MouseEvent>() {
 | 
			
		||||
			  @Override public void handle(MouseEvent mouseEvent) {
 | 
			
		||||
			    node.setCursor(Cursor.HAND);
 | 
			
		||||
			    node.setFill(Color.LIMEGREEN);
 | 
			
		||||
			  }
 | 
			
		||||
			});
 | 
			
		||||
			
 | 
			
		||||
			node.setOnMouseDragged(new EventHandler<MouseEvent>() {
 | 
			
		||||
			  @Override public void handle(MouseEvent mouseEvent) {
 | 
			
		||||
			    node.setLayoutX(mouseEvent.getSceneX() + x);
 | 
			
		||||
			    node.setLayoutY(mouseEvent.getSceneY() + y);
 | 
			
		||||
			  }
 | 
			
		||||
			});
 | 
			
		||||
			
 | 
			
		||||
			node.setOnMouseEntered(new EventHandler<MouseEvent>() {
 | 
			
		||||
			  @Override public void handle(MouseEvent mouseEvent) {
 | 
			
		||||
			    node.setCursor(Cursor.HAND);
 | 
			
		||||
			  }
 | 
			
		||||
			});
 | 
			
		||||
			
 | 
			
		||||
		 }
 | 
			
		||||
 | 
			
		||||
        Group root = new Group();
 | 
			
		||||
        root.getChildren().add(btn);
 | 
			
		||||
 | 
			
		||||
        Scene scene = new Scene(root, 300,300);
 | 
			
		||||
        primaryStage.setScene(scene);
 | 
			
		||||
 | 
			
		||||
        primaryStage.show();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void main(String[] args) {
 | 
			
		||||
       launch();
 | 
			
		||||
	
 | 
			
		||||
	public static void main(String[] args) {  
 | 
			
		||||
        launch(args);  
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								gradle/wrapper/gradle-wrapper.jar
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								gradle/wrapper/gradle-wrapper.jar
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										2
									
								
								gradle/wrapper/gradle-wrapper.properties
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										2
									
								
								gradle/wrapper/gradle-wrapper.properties
									
									
									
									
										vendored
									
									
								
							@ -1,6 +1,6 @@
 | 
			
		||||
distributionBase=GRADLE_USER_HOME
 | 
			
		||||
distributionPath=wrapper/dists
 | 
			
		||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.0-bin.zip
 | 
			
		||||
distributionUrl=https\://services.gradle.org/distributions/gradle-7.6-bin.zip
 | 
			
		||||
networkTimeout=10000
 | 
			
		||||
zipStoreBase=GRADLE_USER_HOME
 | 
			
		||||
zipStorePath=wrapper/dists
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										4
									
								
								gradlew
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										4
									
								
								gradlew
									
									
									
									
										vendored
									
									
								
							@ -144,7 +144,7 @@ if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
 | 
			
		||||
    case $MAX_FD in #(
 | 
			
		||||
      max*)
 | 
			
		||||
        # In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
 | 
			
		||||
        # shellcheck disable=SC3045
 | 
			
		||||
        # shellcheck disable=SC3045 
 | 
			
		||||
        MAX_FD=$( ulimit -H -n ) ||
 | 
			
		||||
            warn "Could not query maximum file descriptor limit"
 | 
			
		||||
    esac
 | 
			
		||||
@ -152,7 +152,7 @@ if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
 | 
			
		||||
      '' | soft) :;; #(
 | 
			
		||||
      *)
 | 
			
		||||
        # In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
 | 
			
		||||
        # shellcheck disable=SC3045
 | 
			
		||||
        # shellcheck disable=SC3045 
 | 
			
		||||
        ulimit -n "$MAX_FD" ||
 | 
			
		||||
            warn "Could not set maximum file descriptor limit to $MAX_FD"
 | 
			
		||||
    esac
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										82
									
								
								misc/pre-commit.sh
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										82
									
								
								misc/pre-commit.sh
									
									
									
									
									
										Executable file
									
								
							@ -0,0 +1,82 @@
 | 
			
		||||
#!/bin/sh
 | 
			
		||||
 | 
			
		||||
echo 'Lovely Idea';
 | 
			
		||||
 | 
			
		||||
BASE_DIR="$(dirname $(readlink -f $0))/.."
 | 
			
		||||
cd $BASE_DIR
 | 
			
		||||
echo $BASE_DIR
 | 
			
		||||
 | 
			
		||||
function clean() {
 | 
			
		||||
	echo "Cleaning the folder"
 | 
			
		||||
	$BASE_DIR/gradlew clean
 | 
			
		||||
	
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function build() {
 | 
			
		||||
	echo "Building the project"
 | 
			
		||||
	$BASE_DIR/gradlew build
 | 
			
		||||
	
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function test() {
 | 
			
		||||
	echo "Testing the project"
 | 
			
		||||
	$BASE_DIR/gradlew test
 | 
			
		||||
	
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function run() {
 | 
			
		||||
	echo "Running the project"
 | 
			
		||||
	$BASE_DIR/gradlew run &
 | 
			
		||||
	_PID=$!
 | 
			
		||||
	sleep 3
 | 
			
		||||
	killpid $_PID
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function check_syntax() {
 | 
			
		||||
	echo "Checking the syntax"
 | 
			
		||||
	echo 'TODO Tonitch: check syntax script'
 | 
			
		||||
	
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function make_archive() {
 | 
			
		||||
	echo "Creating the archive on the parent folder"
 | 
			
		||||
	tar --create --gzip --exclude-vcs --exclude-vcs-ignores -f ../archive.tar.gz "${BASE_DIR}/{app/, gradle/, gralew, gradlew.bat, settings.gradle}"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
case $1 in
 | 
			
		||||
 | 
			
		||||
	clean )
 | 
			
		||||
		clean ;;
 | 
			
		||||
 | 
			
		||||
	build )
 | 
			
		||||
		build ;;
 | 
			
		||||
 | 
			
		||||
	test )
 | 
			
		||||
		test ;;
 | 
			
		||||
 | 
			
		||||
	run )
 | 
			
		||||
		run ;;
 | 
			
		||||
 | 
			
		||||
	syntax )
 | 
			
		||||
		check_syntax ;;
 | 
			
		||||
 | 
			
		||||
	archive )
 | 
			
		||||
		clean &&
 | 
			
		||||
		build &&
 | 
			
		||||
		test &&
 | 
			
		||||
		run &&
 | 
			
		||||
		check_syntax &&
 | 
			
		||||
		make_archive ;;
 | 
			
		||||
 | 
			
		||||
	all )
 | 
			
		||||
		clean &&
 | 
			
		||||
		build &&
 | 
			
		||||
		test &&
 | 
			
		||||
		run &&
 | 
			
		||||
		check_syntax ;;
 | 
			
		||||
	* )
 | 
			
		||||
		clean &&
 | 
			
		||||
		build &&
 | 
			
		||||
		test &&
 | 
			
		||||
		check_syntax ;;
 | 
			
		||||
esac
 | 
			
		||||
							
								
								
									
										77
									
								
								prototypes/cat_puzzle.py
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										77
									
								
								prototypes/cat_puzzle.py
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,77 @@
 | 
			
		||||
import os
 | 
			
		||||
import rotate_matrix
 | 
			
		||||
def turn_piece(piece):      #based on a matrix MxN ie [(0,0),(0,0),(0,0)] m = 3 and n = 2
 | 
			
		||||
    new_piece = rotate_matrix.clockwise(piece)
 | 
			
		||||
    return new_piece
 | 
			
		||||
    
 | 
			
		||||
game = True
 | 
			
		||||
while game:
 | 
			
		||||
    print('Bienvenue dans le jeu cat puzzle')
 | 
			
		||||
 | 
			
		||||
    choose_level = 0
 | 
			
		||||
    while choose_level == 0:
 | 
			
		||||
        choose_level = input('Choissisez un niveau à résoudre\n')   #choose a level of the game
 | 
			
		||||
        try:
 | 
			
		||||
            choose_level = int(choose_level)
 | 
			
		||||
        except ValueError:
 | 
			
		||||
            choose_level= 0
 | 
			
		||||
            print('Il me faut un nombre')
 | 
			
		||||
        if choose_level!=1:
 | 
			
		||||
            choose_level = 0
 | 
			
		||||
            print('Il n\'existe que le niveau 1 pour l\'instant')
 | 
			
		||||
 | 
			
		||||
    print('Découvrons ensemeble le niveau',choose_level)     #make a first level
 | 
			
		||||
 | 
			
		||||
    if choose_level ==1:        #select the level one and print it 
 | 
			
		||||
        level_one = [(1,1,1),(1,1,0),(1,1,1)]
 | 
			
		||||
        print(level_one[0])
 | 
			
		||||
        print(level_one[1])
 | 
			
		||||
        print(level_one[2])
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    print('Voilà les pièces que vous disposez pour complèter le puzzle')     #make piece for resolve the puzzle 
 | 
			
		||||
    
 | 
			
		||||
    piece_for_level = {
 | 
			
		||||
        1:[(1,1),(1,0)],2:[(1,0),(1,0),(1,0)],3:[(1,1)]}
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    print('Voilà la pièce 1:')     #show the piece at the player
 | 
			
		||||
    for i in piece_for_level[1]:
 | 
			
		||||
        print(i)
 | 
			
		||||
 | 
			
		||||
    print('Voilà la pièce 2:')
 | 
			
		||||
    for i in piece_for_level[2]:
 | 
			
		||||
        print(i)
 | 
			
		||||
 | 
			
		||||
    print('Voilà la pièce 3:')
 | 
			
		||||
    for i in piece_for_level[3]:
 | 
			
		||||
        print(i)
 | 
			
		||||
 | 
			
		||||
    choose_piece = 0
 | 
			
		||||
    while choose_piece ==0:
 | 
			
		||||
        choose_piece = input('Choissisez la pièce que vous voulez bouger ? ')   #choice of the piece to move 
 | 
			
		||||
        try:
 | 
			
		||||
            choose_piece = int(choose_piece)  
 | 
			
		||||
        except ValueError:
 | 
			
		||||
            choose_piece =0
 | 
			
		||||
            print('J\'ai besoin d\'un nombre')
 | 
			
		||||
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    move_piece = input('Voulez vous tournez la pièce ? (o/n)\n')
 | 
			
		||||
    if move_piece== 'o':
 | 
			
		||||
        print('Voilà la pièce tourner')
 | 
			
		||||
        piece_turn = turn_piece(piece_for_level[choose_piece])
 | 
			
		||||
        for i in piece_turn:
 | 
			
		||||
            print(i)
 | 
			
		||||
        
 | 
			
		||||
    m = input('A quelle ligne voulez-vous mettre la pièce ? ')
 | 
			
		||||
    n = input("A quelle colonne voulez-vous mettre la pièce ? ")
 | 
			
		||||
    m,n=m-1,n-1
 | 
			
		||||
    
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    game=False
 | 
			
		||||
    
 | 
			
		||||
    
 | 
			
		||||
os.system('pause')
 | 
			
		||||
		Reference in New Issue
	
	Block a user