deleting piece position when clicked to avoid fantom pieces #63
@ -58,6 +58,7 @@ public class GameUI extends Group{
 | 
				
			|||||||
            _piece.setOnMouseReleased(event -> {
 | 
					            _piece.setOnMouseReleased(event -> {
 | 
				
			||||||
                if(event.getButton() != MouseButton.PRIMARY)
 | 
					                if(event.getButton() != MouseButton.PRIMARY)
 | 
				
			||||||
                    return;
 | 
					                    return;
 | 
				
			||||||
 | 
					                p.setPosition(null);
 | 
				
			||||||
                if(event.getSceneX() > grid.getLayoutX() && event.getSceneX() < grid.getLayoutX() + grid.boundary_size.x
 | 
					                if(event.getSceneX() > grid.getLayoutX() && event.getSceneX() < grid.getLayoutX() + grid.boundary_size.x
 | 
				
			||||||
                    && event.getSceneY() > grid.getLayoutY() && event.getSceneY() < grid.getLayoutY() + grid.boundary_size.y )
 | 
					                    && event.getSceneY() > grid.getLayoutY() && event.getSceneY() < grid.getLayoutY() + grid.boundary_size.y )
 | 
				
			||||||
                {
 | 
					                {
 | 
				
			||||||
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user