Positionning on the screen
Signed-off-by: Anthony Debucquoy <debucquoy.anthony@gmail.com>
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		@ -2,26 +2,27 @@ package school_project;
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import javafx.geometry.Insets;
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import javafx.geometry.Pos;
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import javafx.scene.Group;
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import javafx.scene.input.MouseButton;
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import javafx.scene.layout.BorderPane;
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import javafx.scene.layout.HBox;
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import javafx.scene.paint.Color;
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import javafx.stage.Screen;
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import school_project.Utils.MatrixShape;
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import java.io.FileNotFoundException;
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public class GameUI extends BorderPane {
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public class GameUI extends Group{
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    public final static int SEGMENT_SIZE = 50;
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    public final static int SPACE_SIZE = 5;
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    public GameUI(Map level) throws FileNotFoundException {
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        super();
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        MatrixShape grid = new MatrixShape(level);
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        grid.setAlignment(Pos.CENTER);
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        grid.setColor(Color.WHITE);
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        grid.setLayoutX(Screen.getPrimary().getBounds().getWidth()/2 - grid.boundary_size.x/2);
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        grid.setLayoutY(Screen.getPrimary().getBounds().getHeight()/2 - grid.boundary_size.y/2);
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        HBox pieces = new HBox();
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        pieces.setSpacing(10);
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        Group pieces = new Group();
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        for (Piece p : level.getPieces()) {
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            MatrixShape _piece = new MatrixShape(p);
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            _piece.setOnMouseClicked(event -> {
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@ -30,10 +31,13 @@ public class GameUI extends BorderPane {
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                    _piece.update();
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                }
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            });
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            _piece.setOnMouseDragged(event -> {
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                _piece.setLayoutX(event.getSceneX());
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                _piece.setLayoutY(event.getSceneY());
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            });
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            pieces.getChildren().add(_piece);
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        }
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        setCenter(grid);
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        setBottom(pieces);
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        getChildren().addAll(grid, pieces);
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    }
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}
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