Keep the Shape Size
Signed-off-by: Anthony Debucquoy <debucquoy.anthony@gmail.com>
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		@ -1,22 +1,20 @@
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package school_project.Utils;
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import javafx.geometry.Rectangle2D;
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import javafx.scene.Node;
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import javafx.scene.image.Image;
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import javafx.scene.image.ImageView;
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import javafx.scene.layout.GridPane;
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import javafx.scene.paint.Color;
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import javafx.scene.paint.Paint;
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import javafx.scene.shape.Rectangle;
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import school_project.Controller;
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import school_project.GameUI;
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import school_project.Piece;
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import school_project.Shape;
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import school_project.*;
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import java.io.FileInputStream;
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import java.io.FileNotFoundException;
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public class MatrixShape extends GridPane {
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    public Shape shape;
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    public Vec2 boundary_size = new Vec2();
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    private Paint color;
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    public MatrixShape(Shape shape) {
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        super();
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@ -52,6 +50,7 @@ public class MatrixShape extends GridPane {
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                }
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            }
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        }
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        boundary_size = new Vec2((GameUI.SEGMENT_SIZE + GameUI.SPACE_SIZE) * shape.getWidth(), (GameUI.SEGMENT_SIZE + GameUI.SPACE_SIZE) * shape.getHeight());
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    }
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    public void setColor(Paint p) {
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        color = p;
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