Piece rotation

This commit is contained in:
2023-05-03 18:21:54 +02:00
parent 15e1745ad1
commit 382af6b541
2 changed files with 36 additions and 14 deletions

View File

@ -2,6 +2,7 @@ package school_project;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.input.MouseButton;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.paint.Color;
@ -15,15 +16,20 @@ public class GameUI extends BorderPane {
public GameUI(Map level) throws FileNotFoundException {
super();
MatrixShape grid = new MatrixShape(level, true);
MatrixShape grid = new MatrixShape(level);
grid.setAlignment(Pos.CENTER);
grid.setColor(Color.WHITE);
HBox pieces = new HBox();
pieces.setSpacing(10);
for (Piece p : level.getPieces()) {
MatrixShape _piece = new MatrixShape(p, false);
_piece.setColor(p.getColor());
MatrixShape _piece = new MatrixShape(p);
_piece.setOnMouseClicked(event -> {
if(event.getButton() == MouseButton.SECONDARY){
((Piece) _piece.shape).RotateRight(1);
_piece.update();
}
});
pieces.getChildren().add(_piece);
}