stop piece screen overflow
	
		
			
	
		
	
	
		
	
		
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				continuous-integration/drone/push Build is passing
				
			
		
		
	
	
				
					
				
			
		
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	continuous-integration/drone/push Build is passing
				
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		@ -28,17 +28,17 @@ public class GameUI extends Group{
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        for (Piece p : level.getPieces()) {
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					        for (Piece p : level.getPieces()) {
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            MatrixShape _piece = new MatrixShape(p);
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					            MatrixShape _piece = new MatrixShape(p);
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            _piece.setLayoutX(piece_space.x);
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					            if(piece_space.y + _piece.boundary_size.y >= Controller.screen_size.y){
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            _piece.setLayoutY(piece_space.y);
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            piece_space.y += _piece.boundary_size.y;
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            if(piece_space.y >= Controller.screen_size.y){
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                column++;
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					                column++;
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                piece_space.y = SPACE_SIZE;
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					                piece_space.y = SPACE_SIZE;
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                piece_space.x = (SEGMENT_SIZE*3 + SPACE_SIZE*4 )* column;
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					                piece_space.x = (SEGMENT_SIZE*3 + SPACE_SIZE*4 )* column;
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            }
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					            }
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					            _piece.setLayoutX(piece_space.x);
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					            _piece.setLayoutY(piece_space.y);
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					            piece_space.y += _piece.boundary_size.y;
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            // Pieces Events
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					            // Pieces Events
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            _piece.setOnMouseClicked(event -> {
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					            _piece.setOnMouseClicked(event -> {
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                if(event.getButton() == MouseButton.SECONDARY){
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					                if(event.getButton() == MouseButton.SECONDARY){
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