stop piece screen overflow
	
		
			
	
		
	
	
		
	
		
			All checks were successful
		
		
	
	
		
			
				
	
				continuous-integration/drone/push Build is passing
				
			
		
		
	
	
				
					
				
			
		
			All checks were successful
		
		
	
	continuous-integration/drone/push Build is passing
				
			This commit is contained in:
		@ -28,17 +28,17 @@ public class GameUI extends Group{
 | 
			
		||||
        for (Piece p : level.getPieces()) {
 | 
			
		||||
            MatrixShape _piece = new MatrixShape(p);
 | 
			
		||||
 | 
			
		||||
            _piece.setLayoutX(piece_space.x);
 | 
			
		||||
            _piece.setLayoutY(piece_space.y);
 | 
			
		||||
 | 
			
		||||
            piece_space.y += _piece.boundary_size.y;
 | 
			
		||||
 | 
			
		||||
            if(piece_space.y >= Controller.screen_size.y){
 | 
			
		||||
            if(piece_space.y + _piece.boundary_size.y >= Controller.screen_size.y){
 | 
			
		||||
                column++;
 | 
			
		||||
                piece_space.y = SPACE_SIZE;
 | 
			
		||||
                piece_space.x = (SEGMENT_SIZE*3 + SPACE_SIZE*4 )* column;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            _piece.setLayoutX(piece_space.x);
 | 
			
		||||
            _piece.setLayoutY(piece_space.y);
 | 
			
		||||
 | 
			
		||||
            piece_space.y += _piece.boundary_size.y;
 | 
			
		||||
 | 
			
		||||
            // Pieces Events
 | 
			
		||||
            _piece.setOnMouseClicked(event -> {
 | 
			
		||||
                if(event.getButton() == MouseButton.SECONDARY){
 | 
			
		||||
 | 
			
		||||
		Reference in New Issue
	
	Block a user