Remove WIN_REDRAW flag.
WIN_REDRAW flag was not used since introduction of Xdbe
in commit 94771d0588
			
			
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					committed by
					
						
						Roberto E. Vargas Caballero
					
				
			
			
				
	
			
			
			
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								st.c
									
									
									
									
									
								
							
							
						
						
									
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							@ -158,8 +158,7 @@ enum escape_state {
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enum window_state {
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					enum window_state {
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	WIN_VISIBLE = 1,
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						WIN_VISIBLE = 1,
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	WIN_REDRAW  = 2,
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						WIN_FOCUSED = 2
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	WIN_FOCUSED = 4
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};
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					};
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enum selection_type {
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					enum selection_type {
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@ -3739,12 +3738,6 @@ drawregion(int x1, int y1, int x2, int y2) {
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void
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					void
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expose(XEvent *ev) {
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					expose(XEvent *ev) {
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	XExposeEvent *e = &ev->xexpose;
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	if(xw.state & WIN_REDRAW) {
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		if(!e->count)
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			xw.state &= ~WIN_REDRAW;
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	}
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	redraw();
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						redraw();
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}
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					}
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@ -3752,12 +3745,7 @@ void
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visibility(XEvent *ev) {
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					visibility(XEvent *ev) {
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	XVisibilityEvent *e = &ev->xvisibility;
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						XVisibilityEvent *e = &ev->xvisibility;
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	if(e->state == VisibilityFullyObscured) {
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						MODBIT(xw.state, e->state != VisibilityFullyObscured, WIN_VISIBLE);
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		xw.state &= ~WIN_VISIBLE;
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	} else if(!(xw.state & WIN_VISIBLE)) {
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		/* need a full redraw for next Expose, not just a buf copy */
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		xw.state |= WIN_VISIBLE | WIN_REDRAW;
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	}
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}
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					}
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void
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					void
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