127 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
##                          ##
 | 
						|
##         BlueMap          ##
 | 
						|
##        Map-Config        ##
 | 
						|
##                          ##
 | 
						|
 | 
						|
# The path to the save-folder of the world to render.
 | 
						|
#  (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app
 | 
						|
#   but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.)
 | 
						|
world: "saves/New World"
 | 
						|
 | 
						|
# The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"
 | 
						|
# or any dimension-key introduced by a mod or datapack.
 | 
						|
dimension: "minecraft:overworld"
 | 
						|
 | 
						|
# The display-name of this map -> how this map will be named on the webapp.
 | 
						|
# You can change this at any time.
 | 
						|
# Default is the id of this map
 | 
						|
name: "New World (overworld)"
 | 
						|
 | 
						|
# A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later.
 | 
						|
# The value needs to be an integer but it can be negative.
 | 
						|
# You can change this at any time.
 | 
						|
# Default is 0
 | 
						|
sorting: 0
 | 
						|
 | 
						|
# The position on the world where the map will be centered if you open it.
 | 
						|
# You can change this at any time.
 | 
						|
# This defaults to the world-spawn if you don't set it.
 | 
						|
#start-pos: {x:500, z:-820}
 | 
						|
 | 
						|
# The color of the sky as a hex-color
 | 
						|
# You can change this at any time.
 | 
						|
# Default is "#7dabff"
 | 
						|
sky-color: "#7dabff"
 | 
						|
 | 
						|
# The color of the void as a hex-color
 | 
						|
# You can change this at any time.
 | 
						|
# Default is "#000000"
 | 
						|
void-color: "#000000"
 | 
						|
 | 
						|
# Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight.
 | 
						|
# 0 is no ambient light, 1 is fully lighted.
 | 
						|
# You can change this at any time.
 | 
						|
# Default is 0
 | 
						|
ambient-light: 0.1
 | 
						|
 | 
						|
# BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground.
 | 
						|
# More specific: Block-Faces that have a sunlight/skylight value of 0 are removed.
 | 
						|
# This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible.
 | 
						|
# Changing this value requires a re-render of the map.
 | 
						|
# Set to a very high value to remove caves everywhere (e.g. 10000)
 | 
						|
# Set to a very low value to remove nothing and render all caves (e.g. -10000)
 | 
						|
# Default is 55 (slightly below water-level)
 | 
						|
remove-caves-below-y: 55
 | 
						|
 | 
						|
# This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at.
 | 
						|
# Everything above that (heightmap-relative) y-level will not be removed.
 | 
						|
# Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection.
 | 
						|
# Changing this value requires a re-render of the map.
 | 
						|
# Defaults to 10000 (disabled)
 | 
						|
cave-detection-ocean-floor: -5
 | 
						|
 | 
						|
# With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves".
 | 
						|
# (See: remove-caves-below-y)
 | 
						|
# Changing this value requires a re-render of the map.
 | 
						|
# Default is false
 | 
						|
cave-detection-uses-block-light: false
 | 
						|
 | 
						|
# With the below values you can limit the map-render.
 | 
						|
# This can be used to ignore the nethers ceiling or render only a certain part of a world.
 | 
						|
# If you change these values, bluemap automatically tries to update the map,
 | 
						|
# including deleting map-tiles which are outside the new limits.
 | 
						|
# Default is no min or max value (= infinite bounds)
 | 
						|
#min-x: -4000
 | 
						|
#max-x: 4000
 | 
						|
#min-z: -4000
 | 
						|
#max-z: 4000
 | 
						|
#min-y: 50
 | 
						|
#max-y: 100
 | 
						|
 | 
						|
# The minimum "inhabitedTime" value that a chunk must have to be rendered.
 | 
						|
# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
 | 
						|
# Default is 0
 | 
						|
min-inhabited-time: 0
 | 
						|
 | 
						|
# Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR,
 | 
						|
# this means you can see the blocks where the world is cut (instead of having a see-through/xray view).
 | 
						|
# This has only an effect if you set some render-bounds above.
 | 
						|
# Changing this value requires a re-render of the map.
 | 
						|
# Default is true
 | 
						|
render-edges: true
 | 
						|
 | 
						|
# Whether the hires-layer will be saved to the storage.
 | 
						|
# Disabling this will speed up rendering and reduce the size of the map-files a lot.
 | 
						|
# But you will not be able to see the full 3d-models if you zoom in on the map.
 | 
						|
# Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore.
 | 
						|
# Changing this to true will require a re-render of the map.
 | 
						|
# Default is true
 | 
						|
save-hires-layer: true
 | 
						|
 | 
						|
# This defines the storage-config that will be used to save this map.
 | 
						|
# You can find your storage configs next to this config file in the 'storages'-folder.
 | 
						|
# Changing this value requires a re-render of the map. The map in the old storage will not be deleted.
 | 
						|
# Default is "file"
 | 
						|
storage: "file"
 | 
						|
 | 
						|
# Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks.
 | 
						|
# If this is set to true BlueMap will render Chunks even if there is no light-data!
 | 
						|
# This can be useful for example if some mod prevents light-data from being saved correctly.
 | 
						|
# However, this also has a few drawbacks:
 | 
						|
# - For those chunks, every block will always be fully lit
 | 
						|
# - Night-mode might not work correctly
 | 
						|
# - Caves will always be rendered (ignoring the 'renderCaves' setting)
 | 
						|
# Default is false
 | 
						|
ignore-missing-light-data: false
 | 
						|
 | 
						|
# Here you can define any static marker-sets with markers that should be displayed on the map.
 | 
						|
# You can change this at any time.
 | 
						|
# If you need dynamic markers, you can use any plugin that integrates with BlueMap's API.
 | 
						|
# Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html
 | 
						|
marker-sets: {
 | 
						|
 | 
						|
  # Please check out the wiki for information on how to configure this:
 | 
						|
  # https://bluemap.bluecolored.de/wiki/customization/Markers.html
 | 
						|
 | 
						|
}
 |