72 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			JSON
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			JSON
		
	
	
	
	
	
{
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  "head": "head",
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  "portraitScale": 2.2,
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  "portraitTranslation": [ 0.1, 1, 0 ],
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  "profileScale": 0.75,
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  "profileTranslation": [ 0, 0.75, 0 ],
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  "faint": "bedrock(lurantis, faint, true)",
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  "cry": "bedrock(lurantis, cry, true)",
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  "poses": {
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    "standing": {
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      "poseName": "standing",
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      "transformTicks": 10,
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      "poseTypes": ["STAND","PORTRAIT","PROFILE"],
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	  "isBattle": false,
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      "animations": ["look","bedrock(lurantis, eyes)","bedrock(lurantis, ground_idle)"],
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	  "quirks":[
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	  {
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		  "name": "blink",
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		  "loopTimes": 2,
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		  "minSecondsBetweenOccurrences": 8,
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          "maxSecondsBetweenOccurrences": 20,
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          "animations": ["bedrock(lurantis, blink)"]
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	  }
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	  ]
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	},
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  "battle_idle": {
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    "poseName": "battle_idle",
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    "transformTicks": 10,
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    "poseTypes": ["STAND"],
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  "isBattle": true,
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    "animations": ["look","bedrock(lurantis, eyes)","bedrock(lurantis, ground_idle)"],
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  "quirks":[
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  {
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    "name": "blink",
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    "loopTimes": 2,
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    "minSecondsBetweenOccurrences": 8,
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        "maxSecondsBetweenOccurrences": 20,
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        "animations": ["bedrock(lurantis, blink)"]
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  }
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  ]
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},
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  "walking": {
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    "poseName": "walking",
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    "transformTicks": 10,
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    "poseTypes": ["WALK"],
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    "animations": ["look","bedrock(lurantis, eyes)","bedrock(lurantis, ground_walk)"],
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    "quirks":[
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      {
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        "name": "blink",
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        "loopTimes": 2,
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        "minSecondsBetweenOccurrences": 8,
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            "maxSecondsBetweenOccurrences": 20,
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            "animations": ["bedrock(lurantis, blink)"]
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      }
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    ]
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  },
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  "floating": {
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    "poseName": "floating",
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    "transformTicks": 10,
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    "poseTypes": ["FLOAT", "SWIM"],
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    "animations": ["look","bedrock(lurantis, eyes)","bedrock(lurantis, float)"]
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  },
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  "sleep":{
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	  "poseName": "sleep",
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      "transformTicks": 10,
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      "poseTypes": ["SLEEP"],
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	    "isBattle": false,
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      "isTouchingWater": false,
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	   "animations": ["bedrock(lurantis, sleep, true)"]
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	}
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}
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} |