66 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			JSON
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			JSON
		
	
	
	
	
	
{
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  "portraitScale": 0.4,
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  "portraitTranslation": [-0.5, 2.2, 0],
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  "profileScale": 0.34,
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  "profileTranslation": [0, 1.5, 0],
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  "animations": {
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    "faint": "q.bedrock_primary('groudon', 'faint', q.curve('one'))",
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    "cry": "q.bedrock_stateful('groudon', 'cry')",
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    "recoil": "q.bedrock_stateful('groudon', 'recoil')",
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    "physical": "q.bedrock_primary('groudon', 'physical_attack', q.curve('symmetrical_wide'))",
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    "special": "q.bedrock_primary('groudon', 'special_attack', q.curve('symmetrical_wide'))",
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    "status": "q.bedrock_primary('groudon', 'cry', q.curve('symmetrical_wide'))"
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  },
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  "poses": {
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    "battle-standing": {
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      "poseTypes": ["STAND"],
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      "isBattle": true,
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      "animations": [
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       "q.look('neck', 1, 1, 15, -2.5, 2.5, -2.5)",
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        "q.bedrock('groudon', 'ground_idle')"
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      ],
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      "quirks": [
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        "q.bedrock_quirk('groudon', 'blink')",
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        "q.bedrock_quirk('groudon', q.array('cry'), 30, 60, 1)"
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      ]
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    },
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    "standing": {
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      "poseTypes": ["STAND", "NONE", "PORTRAIT", "PROFILE"],
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      "isBattle": false,
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      "animations": [
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       "q.look('neck', 1, 1, 15, -2.5, 7.5, -7.5)",
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        "q.bedrock('groudon', 'ground_idle')"
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      ],
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      "quirks": [
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        "q.bedrock_quirk('groudon', 'blink')",
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        "q.bedrock_quirk('groudon', 'cry', 20, 60, 1)"
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      ]
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    },
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    "walking": {
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      "poseTypes": ["WALK"],
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      "animations": [
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       "q.look('neck', 1, 1, 15, -2.5, 7.5, -7.5)",
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        "q.bedrock('groudon', 'ground_walk')"
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      ],
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      "quirks": ["q.bedrock_quirk('groudon', 'blink')"]
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    },
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    "float": {
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      "poseTypes": ["FLOAT"],
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      "animations": [
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        "q.bedrock('groudon', 'ground_idle')"
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      ],
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      "quirks": ["q.bedrock_quirk('groudon', 'blink')"]
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    },
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    "swim": {
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      "poseTypes": ["SWIM"],
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      "animations": [
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        "q.bedrock('groudon', 'ground_walk')"
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      ],
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      "quirks": ["q.bedrock_quirk('groudon', 'blink')"]
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    },
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    "sleep": {
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      "poseTypes": ["SLEEP"],
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      "animations": ["q.bedrock('groudon', 'sleep')"]
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    }
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  }
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} |