84 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			JSON
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			JSON
		
	
	
	
	
	
{
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  "portraitScale": 2,
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  "portraitTranslation": [0, -0.55, 0],
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  "profileScale": 1,
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  "profileTranslation": [0, 0.1, 0],
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  "animations": {
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    "faint": "q.bedrock_primary('axew', 'faint', q.curve('one'))",
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    "cry": "q.bedrock_stateful('axew', 'cry')",
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    "recoil": "q.bedrock_stateful('axew', 'recoil')",
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    "physical": "q.bedrock_primary('axew', 'physical', q.curve('symmetrical_wide'))",
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    "special": "q.bedrock_primary('axew', 'special', q.curve('symmetrical_wide'))",
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    "status": "q.bedrock_primary('axew', 'status', q.curve('symmetrical_wide'))"
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  },
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  "poses": {
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    "battle-standing": {
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      "poseTypes": ["STAND", "WALK"],
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      "isBattle": true,
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      "animations": [
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        "q.look('head')",
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        "q.bedrock('axew', 'battle_idle')"
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      ],
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      "quirks": [
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        "q.bedrock_quirk('axew', 'blink')",
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        "q.bedrock_quirk('axew', 'look_around')"
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      ]
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    },
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    "standing": {
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      "poseTypes": ["STAND", "NONE", "PORTRAIT", "PROFILE"],
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      "isBattle": false,
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      "animations": [
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        "q.look('head')",
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        "q.bedrock('axew', 'ground_idle')"
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      ],
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      "quirks": [
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        "q.bedrock_quirk('axew', 'blink')",
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        "q.bedrock_quirk('axew', 'look_around')"
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      ]
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    },
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    "walking": {
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      "poseTypes": ["WALK"],
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      "animations": [
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        "q.look('head')",
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        "q.bedrock('axew', 'ground_walk')"
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      ],
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      "quirks": [
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        "q.bedrock_quirk('axew', 'blink')"
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      ]
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    },
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    "float": {
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      "poseTypes": ["FLOAT"],
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      "animations": [
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        "q.look('head')",
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        "q.bedrock('axew', 'ground_walk')"
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      ]
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    },
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    "swim": {
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      "poseTypes": ["SWIM"],
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      "animations": [
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        "q.look')",
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        "q.bedrock('axew', 'ground_walk')"
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      ]
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    },
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    "sleep": {
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      "poseTypes": ["SLEEP"],
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      "animations": ["q.bedrock('axew', 'sleep')"]
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    },
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    "shoulder_left": {
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      "poseName": "shoulder_left",
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      "transformTicks": 5,
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      "poseTypes": [ "SHOULDER_LEFT" ],
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      "animations": [
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        "bedrock(axew, shoulder_left)"
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      ]
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    },
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    "shoulder_right": {
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      "poseName": "shoulder_right",
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      "transformTicks": 5,
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      "poseTypes": [ "SHOULDER_RIGHT" ],
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      "animations": [
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        "bedrock(axew, shoulder_right)"
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      ]
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    }
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  }
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} |