{
  "portraitScale": 2,
  "portraitTranslation": [0, -0.55, 0],
  "profileScale": 1,
  "profileTranslation": [0, 0.1, 0],
  "animations": {
    "faint": "q.bedrock_primary('axew', 'faint', q.curve('one'))",
    "cry": "q.bedrock_stateful('axew', 'cry')",
    "recoil": "q.bedrock_stateful('axew', 'recoil')",
    "physical": "q.bedrock_primary('axew', 'physical', q.curve('symmetrical_wide'))",
    "special": "q.bedrock_primary('axew', 'special', q.curve('symmetrical_wide'))",
    "status": "q.bedrock_primary('axew', 'status', q.curve('symmetrical_wide'))"
  },
  "poses": {
    "battle-standing": {
      "poseTypes": ["STAND", "WALK"],
      "isBattle": true,
      "animations": [
        "q.look('head')",
        "q.bedrock('axew', 'battle_idle')"
      ],
      "quirks": [
        "q.bedrock_quirk('axew', 'blink')",
        "q.bedrock_quirk('axew', 'look_around')"
      ]
    },
    "standing": {
      "poseTypes": ["STAND", "NONE", "PORTRAIT", "PROFILE"],
      "isBattle": false,
      "animations": [
        "q.look('head')",
        "q.bedrock('axew', 'ground_idle')"
      ],
      "quirks": [
        "q.bedrock_quirk('axew', 'blink')",
        "q.bedrock_quirk('axew', 'look_around')"
      ]
    },
    "walking": {
      "poseTypes": ["WALK"],
      "animations": [
        "q.look('head')",
        "q.bedrock('axew', 'ground_walk')"
      ],
      "quirks": [
        "q.bedrock_quirk('axew', 'blink')"
      ]
    },
    "float": {
      "poseTypes": ["FLOAT"],
      "animations": [
        "q.look('head')",
        "q.bedrock('axew', 'ground_walk')"
      ]
    },
    "swim": {
      "poseTypes": ["SWIM"],
      "animations": [
        "q.look')",
        "q.bedrock('axew', 'ground_walk')"
      ]
    },
    "sleep": {
      "poseTypes": ["SLEEP"],
      "animations": ["q.bedrock('axew', 'sleep')"]
    },
    "shoulder_left": {
      "poseName": "shoulder_left",
      "transformTicks": 5,
      "poseTypes": [ "SHOULDER_LEFT" ],
      "animations": [
        "bedrock(axew, shoulder_left)"
      ]
    },
    "shoulder_right": {
      "poseName": "shoulder_right",
      "transformTicks": 5,
      "poseTypes": [ "SHOULDER_RIGHT" ],
      "animations": [
        "bedrock(axew, shoulder_right)"
      ]
    }
  }
}