{
  "head": "head",
  "portraitScale": 0.6,
  "portraitTranslation": [-2.7, 3.8, 0],
  "profileScale": 0.2,
  "profileTranslation": [0.5, 1.7, -20],
  "animations": {
    "faint": "q.bedrock_primary('megarayquaza', 'faint', q.curve('one'))",
    "cry": "q.bedrock_primary('megarayquaza', 'cry', q.curve('symmetrical_wide'))",
    "physical": "q.bedrock_primary('megarayquaza', 'physical_attack', q.curve('symmetrical_wide'))",
    "special": "q.bedrock_primary('megarayquaza', 'special_attack', q.curve('symmetrical_wide'))",
    "status": "q.bedrock_primary('megarayquaza', 'cry', q.curve('symmetrical_wide'))"
  },
  "poses": {
    "battle-standing": {
      "poseTypes": ["STAND"],
      "isBattle": true,
      "animations": ["look", "q.bedrock('megarayquaza', 'ground_idle')"
      ],
      "quirks": [
        "q.bedrock_quirk('megarayquaza', 'blink')"
      ]
    },
    "standing": {
      "poseTypes": ["STAND", "NONE", "PORTRAIT", "PROFILE"],
      "isBattle": false,
      "animations": ["look", "q.bedrock('megarayquaza', 'ground_idle')"
      ],
      "quirks": [
        "q.bedrock_quirk('megarayquaza', 'blink')"
      ]
    },
    "walking": {
      "poseTypes": ["WALK"],
      "animations": ["look", "q.bedrock('megarayquaza', 'ground_walk')"
      ],
      "quirks": ["q.bedrock_quirk('megarayquaza', 'blink')"]
    },
    "float": {
      "poseTypes": ["FLOAT"],
      "animations": ["look", "q.bedrock('megarayquaza', 'ground_idle')"
      ],
      "quirks": ["q.bedrock_quirk('megarayquaza', 'blink')"]
    },
    "swim": {
      "poseTypes": ["SWIM"],
      "animations": ["look",
        "q.bedrock('megarayquaza', 'ground_walk')"
      ],
      "quirks": ["q.bedrock_quirk('megarayquaza', 'blink')"]
    },
    "hover": {
      "poseName": "hover",
      "poseTypes": ["HOVER"],
      "quirks": ["q.bedrock_quirk('megarayquaza', 'blink')"],
      "animations": ["look", "q.bedrock('megarayquaza', 'ground_idle')"
      ]
    },
    "fly": {
      "poseName": "fly",
      "poseTypes": ["FLY"],
      "quirks": ["q.bedrock_quirk('megarayquaza', 'blink')"],
      "animations": ["look", "q.bedrock('megarayquaza', 'ground_walk')"]
    },
    "sleep": {
      "poseTypes": ["SLEEP"],
      "animations": ["q.bedrock('megarayquaza', 'sleep')"]
    }
  }
}