{
	// Do more aggressive Pokemon fight back when provoked?
	"do_pokemon_attack": true,
	// Do especially aggressive Pokemon attack unprovoked?
	"do_pokemon_attack_unprovoked": false,
	// Do aggro Pokemon attack their targets even if they're in the middle of a battles?
	"do_pokemon_attack_in_battle": false,
	// The minimum level a Pokemon needs to be to fight back when provoked.
	"minimum_attack_level": 100,
	// The minimum level a Pokemon needs to be to attack unprovoked.
	"minimum_attack_unprovoked_level": 10,
	// Are Dark types more aggressive at or below light level 7 and less aggressive at or above light level 12
	"dark_light_level_aggro": false,
	// Are Ghost types more aggressive at or below light level 7 and less aggressive at or above light level 12
	"ghost_light_level_aggro": false,
	// Pokemon that will always be aggressive
	"always_aggro": [],
	// Pokemon that will never be aggressive
	"never_aggro": [],
	// Do player Pokemon defend their owners when they attack or are attacked by other mobs?
	"do_pokemon_defend_owner": true,
	// Do player Pokemon defend their owners proactively? (follows the same rules as Iron Golems)
	"do_pokemon_defend_proactive": true,
	// Can player Pokemon target other players? (EXPERIMENTAL)
	"do_player_pokemon_attack_other_players": false,
	// Can player Pokemon target other player's Pokemon? (EXPERIMENTAL)
	"do_player_pokemon_attack_other_player_pokemon": false,
	// The amount of damage a pokemon would do on contact if it had 0 ATK and Sp.ATK.
	"minimum_attack_damage": 0.5,
	// The amount of damage a pokemon would do on contact if it had 255 ATK or Sp.ATK.
	"maximum_attack_damage": 0.5,
	// When a player owned Pokemon hurts or is hurt by a wild pokemon, should a pokemon battle be started?
	"force_wild_battle_on_pokemon_hurt": false,
	// When a player owned Pokemon hurts or is hurt by another player's pokemon, should a pokemon battle be started? (EXPERIMENTAL)
	"force_player_battle_on_pokemon_hurt": false
}