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96
config/lootbeams/config.toml
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96
config/lootbeams/config.toml
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[LootBeams]
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common_shorter_beam = true
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render_name_color = true
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solid_beam = true
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glowing_beam = true
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beam_height = 1.5
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render_beam = true
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beam_y_offset = 0.5
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beam_radius = 0.55
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beam_alpha = 0.75
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render_distance = 48.0
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fade_distance = 48.0
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require_on_ground = true
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beam_fade_on_approach = false
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render_rarity_color = true
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white_center = true
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[LootBeams.Particles]
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trail_particles_invisible = true
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spin_around_beam = true
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trail_length = 30
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particle_size = 0.25
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particle_rare_only = true
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trails = true
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particle_texture = "lootbeams:glow"
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trail_chance = 0.5
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particle_count = 5.0
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particle_random_y = true
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trail_width = 0.2
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particle_y_offset = 0.0
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particle_direction_x = 0.0
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particles = true
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trail_frequency = 1
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particle_use_constant_vertical_speed = false
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particle_direction_z = 0.0
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particle_direction_y = 1.0
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particle_radius = 0.1
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tick_per_particle_sprite_update = 1
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randomness_intensity = 0.05
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particle_color_mode = "overlay"
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particle_random_size = true
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particle_speed_y = 0.01
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particle_speed_z = 0.2
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particle_lifetime = 15
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particle_speed = 0.2
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particle_inherits_color = true
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particle_speed_x = 0.2
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[LootBeams.Presets]
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selected_preset = ""
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[LootBeams.Nametags]
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worldspace_tooltips = true
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borders = true
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nametag_look_sensitivity = 0.018
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always_draw_rarities_on = [ "#minecrft:music_discs" ]
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white_rarities = false
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dmcloot_compat_rarity = true
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advanced_tooltips = true
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render_tooltips_in_third_person_view = true
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render_stackcount = true
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nametag_scale = 1.0
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render_nametags = true
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render_nametags_onlook = true
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render_item_rarity = true
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nametag_background_alpha = 0.5
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vanilla_rarities = false
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screen_tooltips_require_crouch = true
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nametag_y_offset = 0.75
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custom_rarities = [ ]
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combine_name_and_rarity = false
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nametag_text_alpha = 1.0
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[LootBeams.Items]
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only_equipment = true
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items_glow = false
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blacklist = [ ]
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all_items = false
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whitelist = [ ]
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only_rare = true
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color_overrides = [ ]
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[LootBeams.GroundGlow]
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glow_effect_alpha = 0.8
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pulse_glow_min_radius = 0.5
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pulse_glow_speed = 1.0
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rotate_glow = false
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pulse_glow = true
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glow_effect = true
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pulse_glow_min_alpha = 0.6
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pulse_glow_max_radius = 0.625
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glow_effect_texture = "lootbeams:glow"
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pulse_glow_max_alpha = 0.8
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glow_rotate_clockwise = true
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glow_effect_radius = 0.5
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glow_rotation_speed = 1.0
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