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config/betterstrongholds/fabric-1_20/README.txt
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config/betterstrongholds/fabric-1_20/README.txt
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######################################
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# ores.json #
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######################################
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This file contains a BlockSetSelector (see below) describing the probability of a given ore being chosen.
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These probabilities are used in treasure rooms in the stronghold, in which
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piles of ore have a chance of spawning.
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For information on BlockSetSelectors, see the bottom of this README.
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######################################
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# rareblocks.json #
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######################################
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This file contains a BlockSetSelector describing the probability of a given block being chosen.
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These probabilities are used in grand libraries, in which
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two rare blocks will spawn.
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For information on BlockSetSelectors, see the bottom of this README.
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######################################
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# armorstands.json #
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######################################
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This file contains ItemSetSelectors describing the probability distribution of armor on armor stands.
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Common armor stands spawn in Armoury rooms, while Rare ones are only available in the rare Commander rooms.
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For information on ItemSetSelectors, see the bottom of this README.
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######################################
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# itemframes.json #
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######################################
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This file contains ItemSetSelectors describing the probability distribution of items in item frames.
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Item frames only spawn in storage rooms and armoury rooms.
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For information on ItemSetSelectors, see the bottom of this README.
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######################################
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# BlockSetSelectors #
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######################################
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Describes a set of blockstates and the probability of each blockstate being chosen.
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- entries: An object where each entry's key is a blockstate, and each value is that blockstate's probability of being chosen.
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The total sum of all probabilities SHOULD NOT exceed 1.0!
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- defaultBlock: The blockstate used for any leftover probability ranges.
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For example, if the total sum of all the probabilities of the entries is 0.6, then
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there is a 0.4 chance of the defaultBlock being selected.
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Here's an example block selector:
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"entries": {
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"minecraft:cobblestone": 0.25,
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"minecraft:air": 0.2,
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"minecraft:stone_bricks": 0.1
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},
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"defaultBlock": "minecraft:oak_planks"
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For each block, this selector has a 25% chance of returning cobblestone, 20% chance of choosing air,
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10% chance of choosing stone bricks, and a 100 - (25 + 20 + 10) = 45% chance of choosing oak planks (since it's the default block).
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######################################
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# ItemSetSelectors #
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######################################
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Describes a set of items and the probability of each item being chosen.
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Works the same as BlockSetSelectors, but with items instead of blockstates.
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