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								config/betterfortresses/README.txt
									
									
									
									
									
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								config/betterfortresses/README.txt
									
									
									
									
									
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This directory is for a few additional options for YUNG's Better Nether Fortresses.
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Options provided may vary by version.
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This directory contains subdirectories for supported versions. The first time you run Better Nether Fortresses, a version subdirectory will be created if that version supports advanced options.
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For example, the first time you use Better Nether Fortresses for MC 1.19.2 on Fabric, the 'fabric-1_19' subdirectory will be created in this folder.
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If no subdirectory for your version is created, then that version probably does not support the additional options.
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NOTE -- Most of this mod's config settings can be found in a config file outside this folder!
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For example, on Fabric 1.19.2 the file is 'betterfortresses-fabric-1_19.toml'.
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Also note that many of the structure's settings such as spawn rate & spawn conditions can only be modified via data pack.
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								config/betterfortresses/fabric-1_20/README.txt
									
									
									
									
									
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								config/betterfortresses/fabric-1_20/README.txt
									
									
									
									
									
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######################################
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#          itemframes.json          #
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######################################
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  This file contains ItemRandomizers describing the probability distribution of items in item frames.
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Item frames only spawn in certain rooms and hallway pieces.
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For information on ItemRandomizers, see the bottom of this README.
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######################################
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#         ItemRandomizers           #
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######################################
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Describes a set of items and the probability of each item being chosen.
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 - entries: An object where each entry's key is an item, and each value is that item's probability of being chosen.
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      The total sum of all probabilities SHOULD NOT exceed 1.0!
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 - defaultItem: The item used for any leftover probability ranges.
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      For example, if the total sum of all the probabilities of the entries is 0.6, then
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      there is a 0.4 chance of the defaultItem being selected.
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Here's an example ItemRandomizer:
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{
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  "entries": {
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    "minecraft:cobblestone": 0.25,
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    "minecraft:air": 0.2,
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    "minecraft:stone_sword": 0.1
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  },
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  "defaultItem": "minecraft:iron_axe"
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}
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This randomizer has a 25% chance of returning cobblestone, 20% chance of choosing air,
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10% chance of choosing a stone sword, and a 100 - (25 + 20 + 10) = 45% chance of choosing iron axe (since it's the default item).
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								config/betterfortresses/fabric-1_20/itemframes.json
									
									
									
									
									
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								config/betterfortresses/fabric-1_20/itemframes.json
									
									
									
									
									
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{
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  "weaponItems": {
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    "entries": {
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      "stone_sword": 0.025,
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      "shield": 0.025,
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      "golden_sword": 0.05,
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      "stone_axe": 0.025,
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      "netherite_sword": 0.005,
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      "golden_axe": 0.05,
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      "iron_axe": 0.025,
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      "iron_sword": 0.025
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    },
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    "defaultItem": "air"
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  },
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  "lootItems": {
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    "entries": {
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      "gold_ingot": 0.1,
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      "nether_wart": 0.1,
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      "gold_nugget": 0.2
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    },
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    "defaultItem": "air"
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  },
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  "studyItems": {
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    "entries": {
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      "writable_book": 0.1,
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      "enchanted_book": 0.1,
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      "paper": 0.1,
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      "book": 0.4
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    },
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    "defaultItem": "air"
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  },
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  "messHallItems": {
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    "entries": {
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      "porkchop": 0.3,
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      "gold_ingot": 0.2,
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      "cooked_porkchop": 0.3
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    },
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    "defaultItem": "air"
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  },
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  "alchemyItems": {
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    "entries": {
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      "fire_charge": 0.2,
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      "magma_cream": 0.3,
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      "quartz": 0.3
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    },
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    "defaultItem": "air"
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  }
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}
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